Every Day We Fight exploration obstacles
Every Day We Fight: choose a reachable teleporter landing
Use the multi-floor camera view to aim one floor above your active Thorn. The gear reference limits upward throws to one floor, while downward throws have no height restriction. Combat and exploration also move different numbers of Thorns.
A destination on another floor is an aiming and throw-height question, not simply a marker on the map.
On this page
Check height, mode and landing
- Confirm you have unlocked the Teleporter and that its action is available.
- Use the multi-floor camera offset to inspect the intended landing.
- Choose a reachable destination no more than one floor above your active Thorn.
- Throw the device to the intended point and check where the squad lands.
Who will move?
| State | Expected movement |
|---|---|
| Outside combat | The Thorns teleport as a group. |
| During combat | The active Thorn teleports individually and pays AP. |
Do not assume unlimited combat uses
Each Thorn has a device, and a combat cooldown applies. The source does not give a universal AP cost or cooldown duration, so use the values displayed in your run.
If it does not work
- Destination too high: choose one floor up and reassess from there.
- Combat action unavailable: check AP and cooldown.
- Check the ceiling and other physical obstructions as well as the selected floor; the 1.0 example encounters a blocked ceiling. The height rule alone does not guarantee a valid throw.
How to tell it worked
The active Thorn, or the exploration group, arrives at the device's landing location.
Sources & version
Steam / Windows PC 1.0. Teleporting and a ceiling obstruction appear at 48:53 to 49:07 in the 22 October 2026 gameplay. One-floor upward and group/individual details come from a public reference with capture build unknown.
- ChristopherOdd - 1.0 gameplay, 48:53 — Published 22 October 2026. English transcript and selected frames read by coordinator on 2 November 2026. Teleport use is shown; at about 49:07 the creator identifies a ceiling blocking the intended route.
- Gear codex reference — IndieTome — Public game-text reference checked 2 November 2026; exact capture build is not identified.
- Official 1.0 release notes — 22 October 2026 — Read again on 2 November 2026. The public SteamDB table identifies release build 26109244; no later public build was shown in that check.
Source check: 2026-11-02. See our source and version policy.