Skip to content
Every Day We FightUnofficial PC field guide

Every Day We Fight crafting and loot choices

Every Day We Fight: discover items for future loot choices

PC · source-bounded Codex reference · Sources checked 2026-11-02

The short answer

Explore for collectable item discoveries. The reference says nearby discoverable items add question-mark clues to the map; collecting them adds the item to the future random pool. If a route is physically blocked, identify the tool requirement rather than repeatedly checking the same inaccessible corner.

Finding a weapon or part for the first time changes what can appear later. It does not turn every future chest into a guaranteed copy of that item.

On this page

Separate collection from the next drop

What happenedWhat it establishesWhat it does not establish
A nearby question mark appearedA discoverable item is nearbyThat the route is already open.
The discovery was collectedThe item's discovery can expand future selectionThat the next chest must contain it.
A known item appears at a workbenchYou may plan a deliberate craft if supportedThat its cost is unchanged across every build.

Blocked access may be a progression gate

The exploration reference explicitly notes items behind encrustations or in out-of-reach places. Some require tools acquired through the story. Mark the unresolved obstacle and continue the appropriate campaign progress instead of treating every unreached clue as a missing item bug.

This guide supplies the discovery workflow. It does not claim a complete location map, a fixed order of randomized loot, or exact coordinates for every 1.0 run.

If it does not work

  • The question mark remains but you cannot reach it: check the physical obstruction and required traversal tool.
  • The discovered item does not appear in the next chest: random availability is not a guaranteed reward schedule.
  • You only looked at the item: confirm the collection interaction and feedback.
  • A supposed route comes from old EA footage: do not assume the same placement in a later randomized run.

How to tell it worked

The item is actually collected and recorded as a discovery, rather than merely visible on the map. Later random selections can include it; any immediate craft still needs its own requirements.

Sources & version

Steam / Windows PC. Published Codex/reference entries checked 2 November 2026; exact capture build/date is not declared. The instructions are bounded to those stated conditions, not a personal 1.0 test or an all-later-build guarantee.

  • IndieTome — Getting started — Complete discoveries, skills, reticle, cover and stash entries checked 2 November 2026. Exact capture build/date not declared.
  • IndieTome — City & exploration — Relevant complete weak-surface and reward-rift entries checked 2 November 2026. Exact capture build/date not declared; no fixed current map route inferred.

Source check: 2026-11-02. See our source and version policy.