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Every Day We FightUnofficial PC field guide

Every Day We Fight exploration obstacles

Every Day We Fight: open a cracked wall without wasting shots

PC · source-bounded Codex reference · Sources checked 2026-11-02

The short answer

The exploration reference says cracked weak surfaces can be blown open with explosives to reveal routes or hidden items. Use an appropriate explosive from a safe position, then inspect the opening. Ordinary intact scenery is not established as destructible by this rule.

A wall, a locked door and a blue crystal obstruction need different checks. Identify a visibly weak surface before spending an explosive.

On this page

Identify the obstruction first

Visible obstructionAppropriate checkUse the separate guide when
Cracked weak wall or surfaceAn explosive can open the weak surfaceYou need to choose a safe throw and blast angle.
A padlock on a doorA direct shot to the lockThe door itself blocks the bullet path.
Elixium encrustationResonator Dart Gun and safe distanceA blue crystal mass is the actual blocker.
An out-of-reach landingTraversal tool and reachable heightNo breakable surface is in the way.

Check the blast and the result

  1. Inspect the surface from a usable view and confirm it looks cracked or otherwise marked as weak.
  2. Check the current explosive's item description and the throw path. Keep the squad clear of the intended blast.
  3. Use the explosive on the weak section, avoiding friendly positions and valuable objects in its blast.
  4. After the blast, inspect whether the opening is actually clear and whether it leads to a usable route.
  5. Collect any newly reachable item rather than treating the explosion alone as a completed discovery.

Save explosives when a different tool solves it

The dated Epic guide also describes grenades opening cracked walls and suggests looking for nearby explosive barrels. That is supporting Early Access advice, not proof that every current wall, barrel or doorway shares one damage threshold.

An encrustation blast can also damage nearby breakables according to the exploration reference. Keep its hazard in mind, but do not assume that a crystal beside a wall creates a guaranteed route without checking the actual result.

If it does not work

  • No opening appears: check whether the target was a weak surface rather than ordinary scenery or the wrong obstruction type.
  • The throw path is blocked: change position before spending another explosive.
  • A route remains unreachable after the wall breaks: check traversal or story-tool requirements.
  • No grenade remains: this page does not promise a free alternative for every wall; pursue another objective until an appropriate tool or supply is available.

How to tell it worked

The weak surface opens and the route or hidden item behind it becomes accessible without the squad standing in the blast.

Sources & version

Steam / Windows PC. Published Codex/reference entries checked 2 November 2026; exact capture build/date is not declared. The installed game's item or status card controls any differing later-build condition. No personal 1.0 test or universal weapon guarantee.

Source check: 2026-11-02. See our source and version policy.