Every Day We Fight combat decisions
Every Day We Fight: break a Rifter shield completely
Use a close shotgun attack against a shielded Rifter. The 1.0 gameplay recommends shotguns for shields and shows the shield gone shortly afterward. A partially damaged shield can regenerate according to the public combat reference, so check that you actually complete the break.
This page concerns shielded Rifter units. White-shield antenna consoles and Harvester defensive cores need their own objective checks.
On this page
Commit to one shielded target
- Confirm the defense belongs to a Rifter unit, rather than a mission console.
- Choose a suitable close shotgun angle for the weapon, ammunition and AP you have.
- Check the target and preview before spending the action.
- Check whether the shield is destroyed, then reassess the exposed target.
Shield, armor or objective immunity?
| What you see | Use this check |
|---|---|
| Shielded Rifter | A partial shield can regenerate. |
| Armored body part | Target the individual armor plate. |
| White-shield console | Wait for the exposed weakpoint; objective immunity has different rules. |
Do not assume a launcher is an automatic answer
The public reference broadly describes explosions as effective, but the 1.0 gameplay specifically says the grenade launcher is not great against shields in that example. Prefer the demonstrated shotgun option here; this is not a ranking of every explosive or difficulty.
If it does not work
- Repeated partial damage followed by recovery: check whether the shield was ever fully broken.
- A shotgun is described as effective at close range; do not assume the same spread and result at every distance.
- No damage to a mission object: switch to its own guide rather than applying the Rifter shield rule.
How to tell it worked
The shield is destroyed and the exposed Rifter can take the expected follow-up damage.
Sources & version
Steam / Windows PC 1.0. Shotgun-versus-shield advice appears in the 22 October 2026 gameplay at 49:42. Regeneration detail comes from a public Codex reference with capture build unknown.
- ChristopherOdd - 1.0 gameplay, 49:42 — Published 22 October 2026. English transcript and selected frames read by coordinator on 2 November 2026. The creator recommends shotguns against shields; the shield is gone at about 49:53.
- Combat codex reference — IndieTome — Public game-text reference checked 2 November 2026; exact capture build is not identified.
- Official 1.0 release notes — 22 October 2026 — Read again on 2 November 2026. The public SteamDB table identifies release build 26109244; no later public build was shown in that check.
- ChristopherOdd - 1.0 gameplay, 08:49 — Published 22 October 2026. English transcript and selected frames read by coordinator on 2 November 2026. The grenade-launcher remark limits a universal explosives recommendation.
Source check: 2026-11-02. See our source and version policy.