Every Day We Fight PC controls
Every Day We Fight: hold Enter to end the PC turn
Press and hold Enter to end your turn. The official 1.0 notes explicitly describe improving the animation to make that hold requirement clearer.
A quick tap is easy to mistake for an unresponsive end-turn control.
On this page
Try the intended input
- Let the current action finish.
- Press and hold Enter until the end-turn input completes.
- Watch for the phase to change to Rifter activity.
If you have changed the keys
Use the binding shown in your own Controls menu. Enter is the default described by the official notes; a custom binding can change the key you must hold.
If it does not work
- If a tap does nothing, try a deliberate hold.
- If Enter was rebound, check the assigned end-turn action in Controls.
- If the expected bound hold still fails after actions finish, record the build and current screen. The notes' historical input fix does not diagnose every stalled combat state.
How to tell it worked
The Thorn turn ends and the enemy phase begins.
Sources & version
Steam / Windows PC. Official 1.0 context, with each detailed answer limited to the dated source below. No personal playtest or unverified later-build claim.
- Official 1.0 release notes — 22 October 2026 — Read again on 2 November 2026. The public SteamDB table identifies release build 26109244; no later public build was shown in that check.
Source check: 2026-11-02. See our source and version policy.